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Devlog
Mick Wilson in: Labyrinth Lurch
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Devlog
Weekly Devlog 3
May 22, 2024
by
Marc wells
In this log the game has enemies full floors and the Bosses of floor 1,2 and 3 and battles are a go!...
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Art Devlog 3
May 22, 2024
by
lucia-chansan
Made more art assets for the game, and the build was uploaded as-is. some of the stuff here was scrapped due to constraints...
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Code Devlog #2
April 17, 2024
by
zT0xic
For the second week, I had made some camera controls (and misspelled camera) and had it so the camera would be able to move along side the player with some added collision for the camera so the camera...
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Code Devlog #1
April 17, 2024
by
zT0xic
Heyo. I'm Elijah and I'm the Code guy and the design producer here. My area of the game was to code some movement for a temp object we had just to get something on the ground and zooming. So for the f...
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Art devlog 2
April 17, 2024
by
lucia-chansan
main artist here. for the second week, i did a few more sketches of various things (mick himself + others, items). for the following week i also worked on mick's walking animation...
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Art devlog 1
April 17, 2024
by
lucia-chansan
primary artist here and code producer here. i mostly did sketches of the characters and things for this itch page (which arent finished yet!) i also started on working on a general outline for the spr...
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Weekly Devlog 2
April 17, 2024
by
Marc wells
For the seconded week I moved on to making the second floor of the labyrinths layout What I had as a goal for this week was to go a bit bigger then what I did for the first floor making things feel mo...
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Weekly Devlog 1
April 16, 2024
by
Marc wells
I'm marc the game designer and art producer. The area of the game I am working on is the game floor levels drawing it out and then making it in the game. For the first week I made progress on the desi...
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