Code Devlog #2


For the second week, I had made some camera controls (and misspelled camera) and had it so the camera would be able to move along side the player with some added collision for the camera so the camera wont be able to move into the walls

This was then playtested by me and another team member and it went well up to the point where the collision on the camera didn't work as planned

So for the next week, the plan is to work more on the code for the camera to make it work as intended and work smoothly too.

Get Mick Wilson in: Labyrinth Lurch

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